Star wars gold squadron

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One of the team betrays the Empire and goes over to the Rebel side this is the essence of the story. We are introduced to a squadron of TIE fighters (including you) who are working together to take down Rebel infiltrations.

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The prologue starts around A New Hope, after Alderaan has been annihilated. The idea is that the story campaign will give you a balanced view of the narrative that takes place from both sides, but it is with this where you’ll get a chance to fly the different ships on offer, taking in everything present on both sides. The action throughout the campaign is split into you playing and taking part in missions with these two characters, working the New Republic route, and dropping in on The Empire from time to time. These guys are fully customisable, pretty much as much as you like, but it doesn’t ever really matter at the end of the day because the whole of the story and campaign is set in the first person, and so you never really see them. You are asked to create two blank characters from scratch pilots for the light side (New Republic) and the dark side (The Empire). Starting with the story and it is here where Star Wars: Squadrons advises you of how to play through things, by giving you a taste of how the game works and what is needed in order for you to become the master of the space dogfight.